Description: A class of Adventure Quest Worlds which focuses on damage. It is also one of the 4 starting classes.
Skills
Auto-Attack. Default Skill. Continuous attack until player or monster is dead.
- Costs: None.
- Cooldown: None.
Decisive Strike. Default Skill. Deals 150% damage. Costs 4 MP.
- Costs: 4 MP.
- Cooldown: 6 Seconds.
Imbalancing Strike. Acquired at Warrior Rank 2. This can cause your opponent to not attack in their next turn. Costs 6 MP.
- Costs: 6 MP.
- Cooldown: 10 Seconds.
Prepared Strike. Acquired at Warrior Rank 4. Sacrifice one Auto-Attack to attack with a guaranteed critical hit. Costs 4 MP.
- Costs: 4 MP.
- Cooldown: 6 Seconds.
On Guard. Acquired at Warrior Rank 8. Challenge your opponent, dealing 75% normal damage, and taking 50% damage from all sources for 12 seconds. costs 10 MP.
- Costs: 10 MP.
- Cooldown: 1 Minute.
Passive Abilities
At rank 6, Warriors will gain 5 MP every time they land a critical hit.
At rank 9, Warriors will gain 1 MP every time they take damage.
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