AdventureQuest Worlds Wiki

Description: Shamans share a deep connection with Lore's four main elements, enabling their robes to be completely color customizable. Commanding their primal instincts in battle leads these magic mavens to victory.


Auto Attack.jpg

 Auto-Attack. Default Skill. Continuous attack until player or monster is dead.

  • Costs: None.
  • Cooldown: 2 seconds. 
Ancestor's flame.jpg

Ancestor's Flame. Deals moderate damage to up to three targets, and applies Scorched Spirit. Damage increased by Elemental Embrace.

  • Costs: 10 MP.
  • Cooldown: 4 Seconds.


Hydrophobia. Deals moderate damage to up to three targets. Any damage caused to targets affected by Scorched Spirit will heal the shaman for a portion of the damage dealt. Healing increased by Elemental Embrace.

  • Costs: 15 MP.
  • Cooldown: 4 Seconds.
Dry Lightning.jpg

 Dry Lightning. Deals heavy damage to the target. Damage increased by Elemental Embrace

  • Costs: 40 MP.
  • Cooldown: 16 Seconds.
Elemental Embrace.jpg

 Elemental Embrace. Deals light damage to target and applies Elemental Embrace, negating all target Evasion and Critical Strike chance. This effect also makes the Shaman’s spells more powerful, and gets stronger the more spells the Shaman casts against the target

  • Costs: 60 MP.
  • Cooldown: 16 Seconds.

Passive Skills

Unlock at Rank: 4 [1]===Ancestral Teachings=== Passive Ability: Intellect increased 15% [2]===Primal Fury=== Passive Abitity: Crit chance increased by 8%