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*Cooldown: 8 Seconds. |
*Cooldown: 8 Seconds. |
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+ | [[Image:Healer Calm Mind.png|42px]]Clear MInd. earned at Rank 4; able to bring [[Abbreviation Glossary |mana]] costs to 50% for 6 actions, eg; <u>[[Abbreviation Glossary |MP]]</u> cost 6, clear mind affect; 3 <u>[[Abbreviation Glossary |MP]]</u>. |
*Costs: 2 <u>[[Abbreviation Glossary |MP]]</u>. |
*Costs: 2 <u>[[Abbreviation Glossary |MP]]</u>. |
Revision as of 15:29, 14 October 2020
An advanced version of Healer class. Armor is obtained from Juvania in Trainers.
Requirements: Rank 5 Healer, 5000 gold, member.
Skills
Has the same skills as Healer.
Auto Attack. You will continuously attack the enemy with your equipped weapon. You may use skills while doing this. If you want to stop press the Escape key on your keyboard.
- Costs: None.
- Cooldown: None.
File:HealerHealingWord.png Healing Word. starting Skill; able to heal you for 400% of your weapon damage, eg; Weapon damage: 25-30, healing power: 120.
- Costs: 6 MP.
- Cooldown: 7 Seconds.
File:HealerHeartbeat.png Heartbeat. earned at Rank 2; able to attack 10% of your current health, eg; current health: 600, attack power: 60 and if not disturbed by the enemies' attack, 60*2= 120 total damage.
- Costs: 4 MP.
- Cooldown: 8 Seconds.
Clear MInd. earned at Rank 4; able to bring mana costs to 50% for 6 actions, eg; MP cost 6, clear mind affect; 3 MP.
- Costs: 2 MP.
- Cooldown: 30 Seconds.
File:Untitled.PNG Energy Flow
, Earned at Rank 8, reflects 20% of target's incoming damage to target's attacker for 12 seconds.
- Costs: 2 MP.
- Cooldown: 1 minute.
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