AdventureQuest Worlds Wiki
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Introduction

This guide teaches players efficient means of leveling on Adventure Quest Worlds, as well as normative behavior (what is expected in group situations, for example.) Since training methods evolve with changing content, this guide is expected to change frequently.

Leveling

Level your class on low level monsters

Rep doesn't scale up much with monster level. A monster that takes 3 times as long to kill might only have 190 rep points as opposed to a level 1 monster with 100 rep points. In the same amount of time you could kill 3x 100 = 300 rep points. Why waste time?

Easy Rep

There are two easy ways to gain rep, grinding against Orc Noob, or questing at your specific trainer. The third quest at your trainer is the best for questing, as you should only have to kill one boss for the quest. Unless, that is, you are a Healer,Mage, or Ninja. Healers have to kill six snails, while Mages have to kill Big Jack Sprat and two other skeletons. Ninja must kill Thrax Ironhide and Wisteria. These three classes are better off grinding.

Level your character via quests and high level monsters

Low level monsters are worthless for XP but it can be worth it to farm them out for quests if you can kill them quickly. Look for quests that either have a low number of kills or a high payoff. Excellent examples include Artix's Defend the Bridge quest (only 1 kill of a level 2 monster for 100 xp and gp) and Galnoth's short quest (3 of an item nets you 200 xp and 100 gp; drop odds are about 75% so you should only need 4 kills. Very often 3 kills will do it - and the monster that drops it is right there in the room.)

Easy Money

An easy way to make money is to go to the crash site and do the three quests: Quadrolithium, Dam Balloons and Bumper Bolts. All you have to do is kill 8 Dwakels, I suggest the Dwakel Blaster. When you kill 8 you will have the items to complete all 3 quests. For every quest you complete you get an item. Go to battle on and go into the inn and sell the stuff you got. You make 7500 gold, unless the monsters drops a bubble helm or something then you can make 7500-19,000 gold.

If you are trying to maximize money per 8 kill sequence, then complete dam balloons after your first 4 kills, sell the item, and and get the next 4 kills to finish the 3 quests over again.

Walkthrough By Level

Level 1

  • Just starting in AdventureQuest Worlds? Okay, click on the World Map and then go to the Cemetary. Once there, go up and you'll see a Skeleton Viking. Keep on killing them, they give like 50 experience each. Do not forget to type "/rest" when needed.
  • Another way to start is to work on your skill with your trainer. Type "/join trainers" and talk to your class trainer. They offer several quests which give you both experience and reputation. This should help you level. It isn't the fastest way, but it provides a structured way to level.

Level 2-5

Okay, so the you gained there first level. Now it's time for something harder...Go to Noobshire then go right. You'll see some Orc Noob, train on them. They give more for Rank than EXP so it's better if you do one of Rolith's quest called Letter Interception so that your training goes faster. You need to do a number of quest to be able to do it. You get 100 EXP and 100 Gold each time you do the quest so it's pretty much worth your time. Keep on doing this and you'll be gaining levels in no time!

Level 6-10

OK. Now you are level 6 (at least). You should go to one of the bosses, because that's where everybody else is so you can get EXP faster. Per common sense, obviously visit the seasonal events (i.e. Mogloween 2008.Also if you go to the lair an see the two Wyverns and the quest guy (Galanoth) ,bring up quests and leave up quest list and kill the Wyverns.They are fast questing monsters and you level rank and level at same time. But if you have great weapons are very strong you could try killing Water Draconians. Be careful though, they have 2000hp.

Level 11-20

Now that you're level 11 or higher, lets get to work on those Exp busters. I find the easiest place to train would be the "Lair" dungeon. This hosts a variety of monsters which simply POUR out the EXP and Rank. For those of you level 11 and 12, try the Wyverns. Easy enough to solo, or the Water Draconian. The gold count is good, the drops are worth a lot of money too; experience is pretty massive, especially for Wyvern's 800hp. For those of you who are level 13-19, just kill the various Draconians in the little cave above Galanoth. Also, you can go to the crash site which hosts a variety of monsters that are easy to kill and also give great EXP and Rank.They respawn fast and give great experience each time YOU level up.And you can try dark draconian or any draconian.They are filled with EXP and REP. Also, with the release of the icecave section of Frostvale, the new ice spiders are level 15 with only 800 hp. There are also two of these right beside each other and little bit back in the cave. If there aren't any people there then try the marsh lurkers at the marsh, which are close in comparison to the ice spiders. But these are only good if you and a group are killing these.

General tips for play

If in doubt, sell your drops.

You can only ever have one of an item. Need it later? Just go back and kill a few monsters and you'll have it.

Always accept all quests you see.

There is no penalty for accepting and no limit on open quests.

Do nothing until you have accepted quests.

Nothing sucks like wasting your drop chances because you forgot to open the quest first.


Group Play

Kill stealing is impossible

Everyone who damages a monster and remains in the fight benefits when the monster dies. There is no reduction in XP/GP/Rep payout. There's no reason not to have more people pile on the same monster.

Strangers owe you nothing

Don't assume that people are interested in taking the time to help you kill whatever you're killing. They may be just passing through, or checking the area out, or they could get called away from the computer. They don't owe you, so don't yell at them. Nothing looks more pathetic than an idiot who rushes in against a monster he can't solo, then dies and blames everyone around him for not helping him out when he didn't say a word to them beforehand. This is doubly true if they were sitting down and/or had AFK flags.

Kick leeches to the curb

Even though kill stealing is impossible, there are idiots who either don't know how to play or refuse to play properly. They don't assist, or they try to break combat, run around the screen, and mess up your autofighting at inappropriate times, or they never, ever use their specials despite being at full mana. These people will only drag you down if you let them. Cut them loose.

Always say thanks

Even though it's win-win for people to team up vs. monsters, you still owe those who help you a word of thanks. Yes, the canned chat menu is a pain. It's still less effort to click through to "Thanks" than it is to sit around and use skills properly for an entire boss fight. Thank your allies.

It's just a game

Plan on spending a couple hours if you want to be sure you'll get a certain rare drop from a certain monster. Gathering groups is an enormous time sink - without the ability to communicate "Stick around; I want to kill this guy repeatedly, not once" it's hard to get groups to stay and grind. Don't let this frustrate you too much - people have other priorities.

Specific group-oriented skills

Infusion

Infusion is a potent mage skill that grants mana to all players damaged by target monster. This is excellent for long boss fights when mana runs low. If you have a mage in your party casting Infusion, you should spend more mana accordingly so as not to waste it.

Puncture

Puncture is generally inefficient compared to other skills, as it merely increases damage by 15% on the target. Compared to Viper's Kiss, which deals several times weapon damage, a mere 15% multiplied by three strikes comes to only 45% of weapon damage. However, when multiple people are attacking, Puncture becomes worthwhile. For three attackers landing three strikes each and no specials, the benefit from Puncture would be 135% damage. For four attackers, this benefit is 180%.

If specials are added in, the benefit becomes much greater, as specials are generally responsible for more damage than normal attacks. If you have a Barber or Rogue with Puncture, a little bit of timing can boost your damage output. Whether direct damage or damage over time, all damage skills benefit from puncture. Thus it is important to time your skills so they hit while puncture is up.

XP needed to level up

Experience per Level
Level XP Needed To Next Level Total XP
1 500 500
2 2,000 2,500
3 4,500 7,000
4 8,000 15,000
5 12,500 27,500
6 18,000 45,500
7 24,500 70,000
8 32,000 102,000
9 40,500 142,500
10 50,000 192,500
11 60,500 253,000
12 72,000 325,000
13 84,500 409,500
14 98,000 507,500
15 112,500 620,000
16 128,000 748,000
17 144,500 892,500
18 162,000 1,054,500
19 180,500 1,234,500
20 500,000 1,734,500
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